관심 주제를 입력하면 그 주제의 논문을 낸 연구실을 관련도 순으로 보여드려요. 순위가 아니라 근거 논문과 함께 보는 출발점이에요.
2026 논문이 아직 반영되지 않은 연구실은 결과에서 불리할 수 있어요.
CompMarkGS: Robust Watermarking for Compression 3D Gaussian Splatting
Sumin In, Youngdong Jang, Utae Jeong, MinHyuk Jang, Hyeongcheol Park, Eunbyung Park, Sangpil Kim
Yonsei박은병
Uni3R: Unified 3D Reconstruction and Semantic Understanding via Generalizable Gaussian Splatting from Unposed Multi-View Images
Xiangyu Sun*, Haoyi jiang*, Liu Liu, Seungtae Nam, Gyeongjin Kang, Xinjie wang, Wei Sui, Zhizhong Su, Wenyu Liu, Xinggang Wang, Eunbyung Park
Yonsei박은병
Reconstruction Using the Invisible: Intuition from NIR and Metadata for Enhanced 3D Gaussian Splatting
Gyusam Chang, Tuan-Anh Vu, Vivek Alumootil, Harris Song, Deanna Pham, Sangpil Kim, M. Khalid Jawed
KU김상필
CoherentRaster: Efficient 3D Gaussian Splatting for Light Field Displays
Gyujin Sim, Seungjoo Shin, Hosung Jeon, Gwangsoon Lee, Hyon-Gon Choo, Sunghyun Cho
POSTECH이승용, 조성현, 백승환
Complex-Valued Holographic Radiance Fields
Yicheng Zhan, Dong-Ha Shin, Seung-Hwan Baek, Kaan AkşIt
POSTECH이승용, 조성현, 백승환
REON-NVS: Real-Time Online Novel-View Synthesis from Sparse-View Videos
Daeyeon Kim, Jinhyeok Kim, Gangmin Kwon, Seungjoo Shin, Sunghyun Cho
POSTECH이승용, 조성현, 백승환
StructureGS: Structure-aware Gaussian Splatting for Articulated Object Reconstruction
Gahye Lee, Gyoonseo Kim, Wonjong Jang, Jooeun Son, Seungyong Lee
POSTECH이승용, 조성현, 백승환
GP-4DGS: Probabilistic 4D Gaussian Splatting from Monocular Video via Variational Gaussian Processes
Mijeong Kim, Jungtaek Kim, and Bohyung Han
SNU이경무, 한보형
PhysGaia: A Physics-aware Benchmark with Multi-Body Interactions for Dynamic Novel View Synthesis
Mijeong Kim*, Gunhee Kim*, Jungyoon Choi, Wonjae Roh, and Bohyung Han
SNU이경무, 한보형
4D Scaffold Gaussian Splatting for Memory Efficient Dynamic Scene Reconstruction
Woong Oh Cho, In Cho, Seoha Kim, Jeongmin Bae, Youngjung Uh, Seon Joo Kim
Yonsei어영정
Extending a Large View Synthesis Model for Multi-view Panoptic Segmentation
Kwonyoung Ryu, In-Jae Lee, Jonghyun Jin, Hyunjee Lee, Jongmin Lee, and Jaesik Park
SNU박재식
Optimized Minimal 4D Gaussian Splatting
Minseo Lee, Byeonghyeon Lee, Lucas Yunkyu Lee, Eunsoo Lee, Sangmin Kim, Seunghyeon Song, Joo Chan Lee, Jong Hwan Ko, Jaesik Park, and Eunbyung Park
SNU박재식
Phase-DGS: Phase-Guided Dynamic Gaussian Splatting from Unsynchronized Multi-view Video
Hosung Jeon, Jun Young Jeong, Sangwoon Kwak, Joonsoo Kim, Sangmin Kim, Jaesik Park, Won-Sik Cheong, and Hyon-Gon Choo
SNU박재식
TRiGS: Temporal Rigid-Body Motion for Scalable 4D Gaussian Splatting
Suwoong Yeom, Joonsik Nam, Seunggyu Choi, Lucas Yunkyu Lee, Sangmin Kim, Jaesik Park, Joonsoo Kim, Kugjin Yun, Kyeongbo Kong, and Sukju Kang
SNU박재식
FPGS: Feed-Forward Semantic-aware Photorealistic Style Transfer of Large-Scale Gaussian Splatting
GeonU Kim, Kim Youwang, Lee Hyoseok, Tae-Hyun Oh
KAIST오태현
SA-ResGS: Self-Augmented Residual 3D Gaussian Splatting for Next Best View Selection
Kim Jun-Seong, Tae-Hyun Oh, Eduardo Pérez-Pellitero, Youngkyoon Jang
KAIST오태현
SplatReasoner: Enhancing Embodied Reasoning and Grounding by Novel View Synthesis
Kim Yu-Ji, Dahye Lee, Kim Jun-Seong, Nam Hyeon-Woo, GeonU Kim, Yongjin Kwon, Yu-Chiang Frank Wang, Jaesung Choe, Tae-Hyun Oh
KAIST오태현
GeoNVS: Geometry Grounded Video Diffusion for Novel View Synthesis
Minjun Kang, Inkyu Shin, Taeyeop Lee, Myungchul Kim, In So Kweon, Kuk-Jin Yoon
KAIST윤국진
PriSplat: Propagating Reliable Multi-view Information for Distractor-Free 3DGS
Yunseo Yang, Youngho Yoon, Kuk-Jin Yoon
KAIST윤국진
ReSplat: Degradation-agnostic Feed-forward Gaussian Splatting via Self-guided Residual Diffusion
Youngho Yoon, Kuk-Jin Yoon
KAIST윤국진
Geometry-Aware Scene Configurations for Novel View Synthesis
Minkwan Kim, Changwoon Choi, Young Min Kim
SNU김영민
Informative Object-centric Next Best View for Object-aware 3D Gaussian Splatting in Cluttered Scenes
Seunghoon Jeong, Eunho Lee, Jeongyun Kim and Ayoung Kim
SNU김아영
DivCon-NeRF: Diverse and Consistent Ray Augmentation for Few-Shot NeRF
Ingyun Lee, Jae Won Jang, Seunghyeon Seo, Nojun Kwak
SNU곽노준
Relaxed Rigidity with Ray-based Grouping for Dynamic Gaussian Splatting
Junoh Lee, Junmyeong Lee, Yeon-Ji Song, Inhwan Bae, Jisu Shin, Hae-Gon Jeon, Jin-Hwa Kim
Yonsei전해곤
Mark4D: Temporally-Consistent Watermarking for 4D Gaussian Splatting
Jaejin Lee, Minjae Jeong, Joonhyuk Park, Yechan Hwang, Seunghun Baek, Won Hwa Kim
POSTECH김원화, 류일우
SurgMark: Structure-Aware Watermarking for 4D Gaussian Splatting in Surgical Scenes
Minjae Jeong, Jaejin Lee, Yechan Hwang, Won Hwa Kim
POSTECH김원화, 류일우
4D Scaffold Gaussian Splatting with Dynamic-Aware Anchor Growing for Efficient and High-Fidelity Dynamic Scene Reconstruction
Woong Oh Cho, In Cho, Seoha Kim, Jeongmin Bae, Youngjung Uh, Seon Joo Kim
Yonsei김선주
Gaussian Blending: Rethinking Alpha Blending in 3D Gaussian Splatting
Junseo Koo, Jinseo Jeong, Gunhee Kim
SNU김건희